Kongs

Kongs are giant robot weapons deployed by the Dark Science Empire Deathdark. They are usually modeled after the Mozoo assigned to pilot them and serve as Deathdark's main answer to Goggle Robo in giant combat.

Each Kong has a blue cockpit mounted on its head and disproportionately large legs, presumably to support its massive weight and improve mobility during battle.

Fan Kong

A fan-themed Kong used during Deathdark's first major giant battle against Goggle-V. Its design reflects the early pattern of pairing a specialized Mozoo with a giant robot counterpart.
Episode 1

Light Kong

A light-themed Kong deployed during Deathdark's early campaign. Built around illumination and energy imagery, it serves as one of the empire's first giant robotic threats.
Episode 2

Gorilla Kong

A gorilla-themed Kong emphasizing raw strength and heavy physical attacks. It appears across the transition between the second and third battles against Deathdark.
Episodes 2-3

Mammoth Kong

A mammoth-themed Kong built around size, durability, and brute-force power. Its prehistoric animal motif makes it one of Deathdark's heavier early giant robots.
Episodes 3-4

Praying Mantis Kong

A praying mantis-themed Kong designed around sharp, insect-like combat. Its motif suggests slicing strikes and fast predatory attacks against Goggle Robo.
Episode 5

Gecko Kong

A gecko-themed Kong based on reptilian agility and wall-climbing imagery. Its design reflects Deathdark's use of animal biology as inspiration for giant machine warfare.
Episode 6

Cat Kong

A cat-themed Kong whose motif suggests speed, claws, and agile movement. It represents one of Deathdark's more nimble animal-based giant robots.
Episode 7

Dukuga Kong

A venomous insect-themed Kong used by Deathdark during its continuing giant robot campaign. Its name and motif suggest poison, wings, and toxic biological inspiration.
Episode 8

Baku Kong

A tapir-themed Kong drawing from the mythic baku, a creature associated with dreams. Its unusual motif gives Deathdark a strange and distinctive giant robot threat.
Episode 9

Nezumi Kong

A rat-themed Kong built around small-animal persistence and swarm-like menace, enlarged into a giant mechanical weapon.
Episode 10

Shishi Kong

A lion-themed Kong emphasizing ferocity, power, and predatory combat. Deathdark uses its beastly design to challenge Goggle Robo with direct force.
Episode 11

Arijigoku Kong

An antlion-themed Kong whose motif suggests traps, pits, and ambush tactics. Its design reflects Deathdark's habit of turning unusual creatures into giant weapons.
Episode 12

Namazu Kong

A catfish-themed Kong, likely drawing from earthquake-associated catfish folklore. Its aquatic and disaster-linked imagery makes it a fitting Deathdark war machine.
Episode 13

Anko Kong

An anglerfish-themed Kong inspired by deep-sea predation. Its motif suggests lurking danger, sudden attacks, and grotesque aquatic design.
Episode 14

Hachi Kong

A bee-themed Kong built around stinging attacks and insect aggression. Its design reflects Deathdark's continued use of dangerous animal motifs in giant combat.
Episode 15

Kappa Kong

A kappa-themed Kong based on the famous water-dwelling creature from Japanese folklore. Its yokai motif gives Deathdark a more supernatural-looking giant robot threat.
Episode 17