Monger Army

The Monger Army consists of Mechahuman creations made by Machine Empire Black Magma. Each Monger is a fusion of human traits with specialized weapons, machinery, robotics, plant life, or animal biology.

Every Monger contains an Expansion Program that can repair battle damage and enlarge the monster for giant combat against Sun Vulcan Robo.

Ground Beetle Monger

Ground Beetle Monger

The first Monger deployed by Black Magma. Built around a ground beetle motif, this Mechahuman serves as the opening test of Sun Vulcan's combat abilities.
Episode 1

Dolphin Fish Monger

Dolphin Fish Monger

An aquatic-themed Monger combining dolphin and fish traits. Its design reflects Black Magma's ability to engineer monsters suited for oceanic or water-based operations.
Episode 2

Naumann Monger

Naumann Monger

A prehistoric elephant-themed Monger modeled after the Naumann elephant. Its heavy body and ancient-animal motif make it one of Black Magma's more brute-force early creations.
Episode 3

Bird Monger

Bird Monger

A bird-themed Monger designed around aerial menace and predatory instincts. Black Magma deploys it as part of their continued attempt to pressure the newly formed Sun Vulcan team.
Episode 4

Shaman Monger

Shaman Monger

A mysticism-themed Monger whose design evokes occult rituals and dark spiritual power. It reflects Black Magma's blend of machine science with strange, fear-based imagery.
Episode 5

Machine Monger

Machine Monger

A machine-themed Monger that embodies Black Magma's technological identity. Its mechanical design emphasizes the empire's goal of replacing natural life with Mechahuman rule.
Episode 6

Baseball Monger

Baseball Monger

A sports-themed Monger based on baseball. Black Magma turns a familiar public pastime into a weaponized battlefield against the Solar Task Force.
Episode 7

Infinity Monger

Infinity Monger

A strange Monger built around the concept of infinity. Its surreal motif reflects Black Magma's willingness to create monsters from abstract ideas as well as animals and machines.
Episode 8

Scorpion Monger

Scorpion Monger

A scorpion-themed Monger designed around venom, claws, and predatory strikes. Its motif makes it a dangerous close-range threat to the Sun Vulcan team.
Episode 9

Spider Monger

Spider Monger

A spider-themed Monger suited for trapping and ambushing targets. Its design suggests web-based tactics and sudden attacks meant to ensnare the heroes.
Episode 10

Fern Monger

Fern Monger

A plant-themed Monger based on a fern. Black Magma uses this organic-machine hybrid to twist natural growth into something invasive and hostile.
Episode 11

Diamond Monger

Diamond Monger

A diamond-themed Monger whose motif suggests hardness, cutting power, and glittering deception. It represents Black Magma's use of mineral-based materials in Mechahuman design.
Episode 12

Iron Monger

Iron Monger

A metal-themed Monger built around iron durability. Its armored body reflects Black Magma's preference for heavy industrial force and mechanical domination.
Episode 13

Armadillo Monger

Armadillo Monger

An armadillo-themed Monger whose natural armor motif makes it a defensive combatant. Its design suggests curling, rolling, or heavy-impact tactics.
Episode 14

Time Monger

Time Monger

A time-themed Monger connected to temporal danger and disruption. Its motif gives Black Magma a more unusual weapon against the team's normal battlefield rhythm.
Episode 15

Tobibako Monger

Tobibako Monger

A vaulting-box-themed Monger based on athletic equipment. Black Magma turns a school exercise tool into a bizarre combat monster.
Episode 16

Gas Monger

Gas Monger

A gas-themed Monger designed around toxic or chemical attacks. Its motif reflects Black Magma's willingness to use pollution and environmental hazards as weapons.
Episode 17